"The Company, Just Emulate It"
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]]] 2001-12-25]|[ DominaTor >>>
    
(!) PJ64 1.4 is out and released. Unfortunately, this the very last version you'll ever see of this great N64 emulator. Hopefully, it adds a long, long list of improvements :
R4300i Core and Executable:
-fix bug in DSLL32
-fix bug in initial registers
-fix bug in mtc0
-re did cheats totaly
-added self mod method change memory
-fixed mempak
-fixed manual and auto pauses
-made ini files able to read/write beyond 64k
-Added disabled advanced Linking
-added Idel time to cpu %'s
-pauses now when minimized
-fixed mario party 3 complaining when it was reset
-added rom browser
-added change memory & cache as a self mod method
-re-wrote a lot of fpu again

Direct3D (plugin):
-Texture downloads rewritten, way faster
-Implemented an anisotropic filtering option
-Ucode option is now greyed unless needed
-Reverse engineered environment mapping for more accuracy
-Microcode emulation restructured to be more specific, also in user interface
-Updated to Direct3D 7.0, as a result hardware accelerated transforms are now available, but you have to use the external transform pipeline (obviously)
-Support for Perfect Dark, Jet Force Gemini (internal pipeline only?) and Diddy Kong Racing (internal pipeline only!)
-Implemented full 2D scissoring, and 3D scissoring for internal pipeline
-Added an option to use anti-aliasing (must toggle before rom open?)
-Higher quality coplanar surfaces on recent video cards
-Fixed goldeneye multiplayer(?), the sky is black now too
-Fixed Skulltula's fire, water temple shadow battle water, and lens of truth in zelda64 (must use 32bpp textures?)
-Rewrote paths for TNT cards, a bit slower but easier to work with and more reliable, if the drivers get fixed it won't be needed anymore (turn validate blending for this now!)
-Removed "auto" frame buffer emulation
-Option to allow low-level buffer clears
-Features "geometry optimization", or just indexing
-Got rid of a few exceptions in some games
-Reverse engineered fog, slightly buggy? but looks cool
-Texture quality went back to a combo box, it also affects things on the fly now
-Rewrote the entire blending emulation section, it should be better
-When ucode detection fails (rarely) it will now switch to the right tab
-Expanded the vsync option to include a lot more flexibility
-Full screen ALT+TAB is now more reliable (Windows98 only?)
-Added Apply button to the configuration
-The Project64 rom database can set the geometry pipeline now when the setting is "automatic", if the rom database has an entry called "Geometry Pipeline" it will use that, if not, it will use the external pipeline as the default
-The Project64 rom database can set the N64 screen resolution to over-ride internal calculations, these keys are "Resolution Width" and "Resolution Height".
-PAL resolutions should be properly detected

RSP:
-Interpreter core integrated better, and a selectable alternative to the recompiler
-Option for allowing the RSP to process display lists is now available (not all games will work with this, it requires a more complete LLE GFX plugin than PJ's)

Direct Sound:
-Removed exception handling from the thread
-Changed the way the queue thread stops and starts for initialization and rom opens, reliability should be better

Direct Input:
-Dialog items moved around a little to accompany the new mempak option.

You can go to our Pj64 section to download that file.




]]] 2001-12-24]|[ DominaTor >>>
    
(!) The staff at thecpy.com wish you a merry Christmas. May Santa Klaus bring you the hardware you have been asking for ;)

(
!) Duncan has yet updated his nemu ini file and found out some new playable games. Head on to our  Nemu page to download his nemu ini 4.8.

(!) If you're having problems to reach Spinal's website (Nintendo64hq), you can try an alternative I.P : Nintendo64hq alternative
And according to what I heard, they are willing to offer you a special Christmas gift.


]]] 2001-12-23]|[ DominaTor >>>
    
(!) Supra Configurator & Supra HLE v.1.1.1 are up and ready for download.
Supra Hle version 1.1.1 release Candidate package includes The new Supra HLe configurator featuring an all in one :
- Easy selection and configuration of glide wrappers (12 different wrappers)
- Easy controllers selection and set up (keyboard, gamepad, adpatoid)
- Easy Supra Hle set up (rompath, savepath, resolution, sound, ...)
- Easy Supra Hle ini patches settings configuration (roms patches, cheats)
- Win98/ME/2k/XP compliant (UltraHLP is not required anymore
But is is also adding ...
- Full 8MB Rdram support
- Better RDram detection
- Aero fighters Assault (U.S) support
- Optimized Fzero-X patch
- A lot of new ini entries
- Cheats for Zelda
- Fixes a bug that corrupted Zelda OoT's 2d graphics rendering.
- Fixes a bug in the recently modified Ucode detection routine.
- Zelda Oot Pal 1.0 ini patches rewrote. Game shouldn't freeze no more.

You can check our Supra Hle page, Supra configurator's homepage (in french) or download the file here.


]]] 2001-12-20]|[ DominaTor >>>
    
(!) Duncan has updated his Corn ini file to the version 2.4. It adds a lot of missing entries but no new playable games has been reported. You can get it from our Corn section.


]]] 2001-12-18]|[ DominaTor >>>
    
(!) The next Supra Hle release is coming up by the end of the week but in the meantime, you may want to give those screenshots a look.


]]] 2001-12-17]|[ DominaTor >>>
    
(!) Supra Hle news. The next Supra Hle package is due to be released within the end of the week. Even tho' I am not sure yet about the complete list of improvements you'll get from the Supra Hle version 1.1.1, it will come along with the brand new supra configurator allowing you to get rid of UltraHLP and   easily configure/set up Supra Hle.
The next Supra HLE will increase/optimize compatiblity to a limited extent. I may post some screenshots in the meantime.
A special Supra Hle version might be made available for ini patchers. As you might know, the public Supra Hle version gets rid of several log files. The SDK version will be made available a bit later together with the InI patching guide.

(
!) The new nemu ini file version 2.4.2 from Emumaniac has been added to our Nemu page.


]]] 2001-12-15]|[ DominaTor >>>
    
(!) How sad. Our main hoster at the Last Resort has suddenly decided to set up some server restrictions. since all of our N64 files are remotely hosted on their sexy T3 server, you may have noticed some downloading problems. But we all know that server restrictions are no real limitations, don't we ? All files @ the N64 sections are available again. We are also slowly but surely completing sections here and there. Next section will be the Arcade section. Thank you for visiting The Company's network.

(
!) Duncan, old Company mate and author of several Nemu & Corn ini files, has just released his first unofficial Daedalus ini file. his ini file version 1.0 is Daedalus version 0.8a (unofficial build) compliant. You can download both Daedalus and all related ini files here. For more informations about the ini file, visit Duncan's website.


]]] 2001-12-14]|[ DominaTor >>>
    
(!) TR64 verion 5.666 is out and available. it bring What shall ya expect from the new version of this nifty N64 emulator ? :
1 - Added support for gfx 1.3 spec (you can now use Jabo's 1.3 plugin).
2 - Fixed a lot of problems with the plugin selection dialog.
3 - Full screen mode support.
4 - Expanded the INI options.
5 - Added the interpeter core.
6 - Added a reset option to restart the game.
TR64 requires some external plugins based up Zilmar's specifications. You can download the emulator here and the plugins here.

(
!) Duncan, webmaster at www.wwemu.com has just reopened his website emunin64.emuhelp.com. This site is dedicated to the N64 and is really worth the check.

]]] 2001-12-09]|[ DominaTor >>>
    
(!) Sorry for the lack of updates but the N64 section has finally been updated with all the latest 1964 related releases.

(!) The ultra Hle ini tutorial is nicely progressing. An online version should be made available soon. Stay tuned

(!) I'd would like to wish a happy birthday to Martin, webmaster at emulation 64. Keep it rocking you 22 years old swedish fellow ;)

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