News Archive: July 2001
| ]]] 2001-07-26]|[ DominaTor >>> Apollo version 0.02 released |
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(!) The new version severely increase compatiblity and adds many more
feature : Fixed unaligned PI transfer bug (credits to schibo) Fixed DP bit settings at the end of an RDP list Fixed up the GUI a bit Fixed the Audio plugin problem with Apollo... Most games should have sound. Made SRAM/FlashRAM PJ64/TR64 compatible... Added Save State compression... selectable via menu. Added 16KBit EEPROM... (kinda) :) Added Screenshot Option (for PJ64 Revision 1.3 compliance) Added CPU Crash safety net Added zipped rom support Fixed Register 0 != 0 bug which may or may not effect any roms Fixed TLB bug in optimized interpretive... it is now 100% compatible with debugging interpretive Added RSP interpreter... JPG Decompression is now enabled in Zelda OOT Added temporary hack to bypass EEPROM for WaveRace SE Improved compatibility/stability You can grab your copy here. |
| ]]] 2001-04-23]|[ DominaTor>>> PJ 64 updated to version 1.2 |
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(!) Pj 64 has been updated. Version 1.2 brings you out the following
changes: R4300i Core and Executable - fixed 16k eeprom - On timer exit block - fixed another bug in dsrlv & dsrav - Fixed timer interrupt bug - fixed a bug in bltz - Fixed a bug in MapTempReg - Fixed GE pal not booting - fixed jr & added floor.w.s to recompiler - re-wrote tlb probe - fixed up how cheats save - added ability to see cpu usage - fixed up retrieveing correct halfline - removed RSP plugin selection Direct3D 6.0 - Tweaked validate blending a little bit (cleanup pending) - Added fill mode to the d3d6 mode switching routines so preserves in window changes - cleaned up some old texture gen code - Rewrote the z-buffer creation a little, probably wont help - Implemented about 15 or so more auto-detected ucodes, crc's values courtesy of Smiff - Fixed lots of Zelda OoT and Mask of Mujura, too much to name - Fixed lots of RivaTNT and GeForce issues, hopefully better drivers will make these fixes not needed in the future - fixed black bulldozer in Blast Corps - rewrote the blending structure a little - should save last window position for window changes, instead of centering.. - tweaked lots of the tmu cache stuff, might give extra performance, and more accuracy - remembers more about the window position, and doesn't modify it as easily OpenGL - Implemented about 16 or so more auto-detected ucodes, crc's values courtesy of Smiff - tweaked lots of the tmu cache stuff, might give extra performance, and more accuracy - cleaned up some old texture gen code RSP Compiler - Missing functionality not present on Non-Pentium II class computers is now emulated via multiple x86 instructions, instead of not working at all - Corrected some potential SSE problems, which shouldn't be hit, but could of been - Integrated all RSP stuff into one DLL, Audio HLE is now an option via the config dialog DirectInput - Other small modifications to help like POV support - Fixed where you can hit multiple buttons at once when it's waiting for polling already Download your copy by clicking here! Here is also the latest release of 1964, an open source emulator.Version 0.63 has seriously inreased compatibility (over 130 games emulated) and also includes Kalilera support (built in net play). Download your copy by clicking here (!) You may have noticed that the menu applet at The last resort (main entry)
has been fixed. Sorry for the inconvenience. Also, some pages may now look better for
1024*768 (or higher) users. |
| ]]] 2001-07-14]|[ DominaTor >>> Jagulator : status report |
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(!) Reality Man, one of the Ultra Hle authors, has updated his Jaguar
emulator, Jagulator. It now looks like Reality Man will now update Jagulator on a regular
basis. Feel free to check his site and download Jagulator 1.5 here. Thanks to Lugia for the news. |
| ]]] 2001-07-02]|[ DominaTor >>> GL2Ideal updated |
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(!) GL2Ideal, a 3dfx glide wrapper, has been updated to version 1.6.
We've missed the version 1.5 but we strongly suggest our non 3dfx Supra Hle users to give
it a try. According to the list of changes: version 1.6 + AlphaCombine bug fix + ColorClamp fix (special game fix) + Screenshot bug fix (in Custom Resolution Mode) version 1.5 + Fog Emulation + Configuration Tool + GL_ARB_texture_env_combine support ... it should perfectly fit with some of the modifications brought to the latest Supra Hle versions. Feel free to let us know about it. (!) You may have noticed some slow downs at www.thecpy.com. Please note that you can also bookmark our U.S mirror at http://lastresortus.tripod.com/ . Talking about our main server, a brand new design is currently developped. At this time, The Last Resort now has unlimited T3 bandwitdth and unlimited server space. We'll hopefully be able to provide you with many more goodies in the future.
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