Nintendo 64
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 Introduction   Usefull Links   Specifications 

  Introduction:

The Nintendo 64 is a quite nifty piece of hardware.

It  has been one the first 64 bits home console released. It provided some excellent graphics rendering.
Its sound was average and probably would have been better if Nintendo dropped its old cardridge (ROM) media. Even though Cards provide users with an incredible bandwidth rate, it had a strong storage/price limitation effect.

Nintendo has successfully ported its best characters to the Nintendo 64 : Zelda, Mario, Donkey Kong, Yoshi ... Older gamers probably regret the fact that besides a few great software developpers such as Rare, quite a lot of RPG, fighting and arcade titles were not available on the N64. Still, with games such as Conkers Bad fur day or GoldenEye, the N64 had a decent coverage and excellent resources.

  Usefull Links:               
Emulation64
   - Best Next Generation Emulation news site around

EmuHelp
   - Quite a few nice reviews and faqs

NGEmu
   - Excellent NextGen emus covering.

Dextrose
   - Good source for various technical and specific N64 files.

Emulation64.Net
   - The best french N64 emulation oriented website.


  Specifications:               
CPU:
64-bit MIPS RISC 93.75MHz CPU (customized R4300i series).
16K instructions cache
8k data cache


Memory:
36Mbit (4.5MB) Rambus DRAM [4MB + parity].
500MHz system event speed [250MHz clock, data transfers on both clock edges].
32bit RGBA frame buffer.
9bit bus (8bit + parity), peak data rate = 500MB/sec.


OS:
Nintendo


Graphics Chip:
'Reality Immersion' Coprocessor (RCP),
64bit 62.5MHz custom MIPS ASIC vector processor.
RDP (Reality Display Processor).
RSP (Reality Signal Processor, rasterizes triangles and rectangles ),
Instruction memory = 4K
Data memory = 4k
Supports 256x224, 646x486 (NTSC), 768x576 (PAL). Flicker free interlace mode supported.
21bit colour video output.


Hardware Effects:
Z buffering, Texture Mapping, Gouraud Shading, Trilinear Mipmap Interpolation (TLMMI), Perspective Correction, Environment Mapping, Depth Cueing (fog, mist, haze, etc.), Alpha (transparency) effects, Load Management , Spot/Point/Directional lights, Specular Reflection


Media:
Parallel Interface for Games packs (Mask rom, EEprom, Sram), N64 Disk Drive.
Memory expansion Pack (4MB RAM add-on).


Sound:
RSP (Reality Signal Processor) : Instruction memory = 4K, Data memory = 4k


Modem:
None


Controller & VMS:
Controller
Controller Pak for additional data storage
Rumble Pak for vibration effects


 Introduction   Usefull Links   Specifications 

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