Sony's Playstation 2
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 Introduction   Usefull Links   Specifications 

  Introduction:

The Sony's Playstation 2 also known as PS2 or PSX2 is the second Sony's console. After the successful playstation 1, most gamers placed high expectations on this new system. So the emu fans.
The first and current PS2 emulator is PCSX 2 and as for now, only runs a few public domain demos.
Since the PS2 is a quite complex system, even for game developpers, man shall not expect decent commercial games emulation within a few years. And that is certainly good the way it is.

  Usefull Links:               
PS2 dev
   - PS2 developers tools and tutorials

Data Rescue
   - *shrink*

Netbsd
   - Some informations about the Toshiba R5900 processor

PSX Fanatics
   - Nice and complete site providing with a lot of FAQs

NgEMU
   - Neat and updated sites with tons of infos and PSX files

  Specifications:               
CPU:
• MIPS R5900
  128 bit RISC processor (MIPS-IV subset)
  Clock- 294.912MHz
  Integer unit : 64 bit (2 ways superscalar)
  Mulitmedia extended instructions : 107 instructions at 128 bit width
  Integer General Purpose Register : 32 at 128 bit width
  TLB : 48 entries
  Instruction Cache - 16 KB (2 ways)
  Data Cache - 8 KB
  BUS - 132 MB/sec.

• Co-processor1: FPU (FMAC x 1, FDIV x 1), Micro Memory (I:4KB D:4KB)
• Co-processor2: VU0 (FMAC x 4, FDIV x 1), Micro Memory (I:4KB D:4KB)
• Vector Processing Unit VU1 (FMAC x 5, FDIV x 2), Micro Memory (I:16KB D:16KB)


Memory:
• RAM: 32 MB (direct RDRAM 2ch@800MHZ)
  Memory bandwidth : 3.2 GB/second

• Video RAM: 4 MB of multi-port DRAM (Synced at 150MHz)
OS:
???


Graphics Chip:
• GS Core: Parallel Rendering Processor with embedded DRAM
  Clock Frequency: 147.456MHz
  No. of Pixel Engines: 16 (in Parallel)
  Total Memory Bandwidth: 48 gigabytes per second
  Combined Internal Data Bus Bandwidth 2,560 bit :
  - Read: 1,024 bit
  - Write: 1,024 bit
  - Texture: 512 bit
  Display Color Depth: 32 bit (RGBA: 8 bits each)
  Z Buffering: 32 bit


Hardware Effects:
• Gfx Fx :
Rendering Functions:
  - Texture Mapping, Bump Mapping, Fogging, Alpha Blending, Bi- and Tri-Linear Filtering, MIPMAP, Anti-aliasing, Multi-pass Rendering
  Rendering Performance :
  - Pixel Fill Rate: 2.4 giga pixel per second (with Z buffer and Alphablend enabled), 1.2 giga pixel per second (with Z buffer, Alpha and Texture)
  - Particle Drawing Rate: 150 million/second
  - Polygon Drawing Rate: 75 million/second (small polygon), 50 million/second (48 pixel quad with Z and A), 30 million/second (50 pixel triangle with Z and A), 25 million/second (48 pixel quad with Z, A and T)
  - Sprite Drawing Rate: 18.75 million (8 x 8 pixels)

Media:
CDrom (24 times speed) and DVDrom drive (4 times speed)


Sound:
???


Modem:
Yes


Controller & VMS:
• Control Pad : Two "Dual Shock 2" analog controller connectors, expandable with multitap connector


 Introduction   Usefull Links   Specifications 

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