July, the 26th)
Apollo version beta 0.02 is available. The new version
severely increase compatiblity and adds many more feature :
Fixed unaligned PI transfer bug (credits to schibo)
Fixed DP bit settings at the end of an RDP list
Fixed up the GUI a bit
Fixed the Audio plugin problem with Apollo... Most games should have sound.
Made SRAM/FlashRAM PJ64/TR64 compatible...
Added Save State compression... selectable via menu.
Added 16KBit EEPROM... (kinda) :)
Added Screenshot Option (for PJ64 Revision 1.3 compliance)
Added CPU Crash safety net
Added zipped rom support
Fixed Register 0 != 0 bug which may or may not effect any roms
Fixed TLB bug in optimized interpretive... it is now 100% compatible with debugging
interpretive
Added RSP interpreter... JPG Decompression is now enabled in Zelda OOT
Added temporary hack to bypass EEPROM for WaveRace SE
Improved compatibility/stability
You can grab your copy here.
July the 23rd)
Pj 64 has been updated. Version 1.2 brings you out the following changes:
R4300i Core and Executable
· fixed 16k eeprom
· On timer exit block
· fixed another bug in dsrlv & dsrav
· Fixed timer interrupt bug
· fixed a bug in bltz
· Fixed a bug in MapTempReg
· Fixed GE pal not booting
· fixed jr & added floor.w.s to recompiler
· re-wrote tlb probe
· fixed up how cheats save
· added ability to see cpu usage
· fixed up retrieveing correct halfline
· removed RSP plugin selection
Direct3D 6.0
· Tweaked validate blending a little bit (cleanup pending)
· Added fill mode to the d3d6 mode switching routines so
preserves in window changes
· cleaned up some old texture gen code
· Rewrote the z-buffer creation a little, probably wont help
· Implemented about 15 or so more auto-detected ucodes, crc's
values courtesy of Smiff
· Fixed lots of Zelda OoT and Mask of Mujura, too much to
name
· Fixed lots of RivaTNT and GeForce issues, hopefully better
drivers will make these fixes not needed in the future
· fixed black bulldozer in Blast Corps
· rewrote the blending structure a little
· should save last window position for window changes,
instead of centering..
· tweaked lots of the tmu cache stuff, might give extra
performance, and more accuracy
· remembers more about the window position, and doesn't
modify it as easily
OpenGL
· Implemented about 16 or so more auto-detected ucodes, crc's
values courtesy of Smiff
· tweaked lots of the tmu cache stuff, might give extra
performance, and more accuracy
· cleaned up some old texture gen code
RSP Compiler
· Missing functionality not present on Non-Pentium II class
computers is now emulated via multiple x86 instructions, instead of not working at all
· Corrected some potential SSE problems, which shouldn't be
hit, but could of been
· Integrated all RSP stuff into one DLL, Audio HLE is now an
option via the config dialog
DirectInput
· Other small modifications to help like POV support
· Fixed where you can hit multiple buttons at once when it's
waiting for polling already
Here is also the latest release of 1964, an open source
emulator.Version 0.63 has seriously inreased compatibility (over 130 games emulated) and
also includes Kalilera support (built in net play).
Download your copy by clicking here!
You may have noticed that the menu applet at The last resort (main entry) has been fixed. Sorry for the inconvenience. Also, some pages may now look better for 1024*768 (or higher) users.
July, the 14th)
Reality Man, one of the Ultra Hle authors, has updated
his Jaguar emulator, Jagulator. It now looks like Reality Man will now update Jagulator on
a regular basis. Feel free to check his site and download Jagulator 1.5 here.
Thanks to Lugia for the news.
July, the 2nd)
GL2Ideal, a 3dfx glide wrapper, has been updated to
version 1.6. We've missed the version 1.5 but we strongly suggest our non 3dfx Supra Hle
users to give it a try. According to the list of changes:
version 1.6
+ AlphaCombine bug fix
+ ColorClamp fix (special game fix)
+ Screenshot bug fix (in Custom Resolution Mode)
version 1.5
+ Fog Emulation
+ Configuration Tool
+ GL_ARB_texture_env_combine support
... it should perfectly fit with some of the modifications brought to the
latest Supra Hle versions. Feel free to let us know about it.
You may have noticed some slow downs at www.thecpy.com. Please note that you can also bookmark our U.S mirror at http://lastresortus.tripod.com/ . Talking about our main server, a brand new design is currently developped. At this time, The Last Resort now has unlimited T3 bandwitdth and unlimited server space. We'll hopefully be able to provide you with many more goodies in the future.